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Dicas
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ASP - Active Server Page (Miscelâneas)
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Título da Dica: Jogo de uma Nave Stelar
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Postada em 15/10/2003 por Tekki
<html>
<BODY BGCOLOR="#444444" TEXT="#004400" VLINK="#FF8844" onload="onloadmes()"> <head> <TITLE>face GAME</TITLE> <pre> <SCRIPT LANGUAGE="JavaScript"> <!-- var timerID = null var patno=1 var cr="\r\n" //for windows var blankno=0 var totalblank="" var lr=1 //if lr=-1 then left , lr=1 then right var lowerlf="" //lower side space var downlf="" //upper side space var downno=0 var inplay=0 var missilex=99 //missile position var missiley=99 var mychrx=1 //my chractor position var myblank="" var mymove=0 var spcf1="" var spcf2="" var spcf3="" var hitflag=0 var score=0 var selec=0 //machine select var mname=" Windows is" var rsmiss="" //missile no hit R side
function array1(arn) { //hanyou hairetu sakusei this.length = arn; for (var ar1 = 0; ar1 <= arn; ar1++) { this[ar1] = 1 } return this }
function onloadmes(){ document.fmark.win.value=" " cr = unescape("%0A") ver=navigator.appVersion len=ver.length for(iln=0;iln<len;iln++) if(ver.charAt(iln)=="(") break systm = ver.charAt(iln+1).toUpperCase() if(systm=="M"){cr = unescape("%0D")} if(systm=="W"){cr = unescape("%0D")+cr} if(systm=="C"){ cr = unescape("%0D")+cr tmpsys = ver.charAt(0).toUpperCase() if (tmpsys == 4){cr = unescape("%0D")} } // document.fmark.win.value=ver starter() }
function init(){ //syokika blankx = new array1(63) //Dim blankx(63) for (var makeblank = 0;makeblank < 63;makeblank++){ blankx[makeblank]="" for (var addBlank = 0; addBlank < makeblank; addBlank++) { blankx[makeblank] = blankx[makeblank] + " " } } faker = new array1(24); //faker(1) to (24) = facemark active flag face = new array1(2); //Dim face(2) face[1]=" (^O^) " face[2]=" (^-^) " mestotal =new array1(4) //Dim mestotal(4)
interval1() }
function restarter(){ inplay=0 blankno=0 totalblank="" lr=1 lowerlf="" downlf="" downno=0 missilex=99 missiley=99 mychrx=1 myblank="" mymove=0 selec=1 starter() }
function starter(){ document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+" Are you ready?"+cr+cr+cr+" Click FIRE!" selec=1 }
function goleft(){ mymove=0 mychrx=mychrx-1 if (mychrx <= 0){mychrx=1} } function goright(){ mymove=0 mychrx=mychrx+1 if (mychrx >= 56){mychrx=55} }
function golmax(){ if (inplay == 1){mymove=-1} }
function gormax(){ if (inplay == 1){mymove=1} }
function fire(){ if (inplay == 0){if (selec == 1){selec=9 inplay=1 init()} }else{ if (missiley == 99){missiley=18 missilex=mychrx+3} } }
function gameover(){ //GAME OVER syori score=0 for (var enerme=1;enerme<25;enerme++){ if (faker[enerme] == 1){score=score+1} } if (score == 0){ document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+" Congratulation!"+cr+cr+" ALL CREAR!!" }else{ document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+" GAME OVER"+cr+cr+" "+score+" ENEMY REMAINED"
} inplay=0 }
function interval1(){ //warikomisyori 1 if (missiley != 99) {missiley=missiley-1} if (missiley < 0){missiley=99}
mychrx=mychrx+mymove if (mychrx <= 0){mychrx=1} if (mychrx >= 56){mychrx=55} blankno=blankno+lr //offset count up totalblank = blankx[blankno] //offset syori if (blankno >= 20) {lr=-1 downno=downno+1 blankno=20 } if (blankno <= 0) {lr=1 downno=downno+1 blankno=0 } if (downno >= 12) {gameover()}
//upper side aria downlf="" for (var upperspc=0;upperspc<downno;upperspc++){ if (missiley == upperspc){ downlf=downlf+blankx[missilex]+"|"+cr }else{downlf=downlf+cr} }
//facemark change if (inplay == 1){ patno=patno+1 if (patno >= 3) {patno = 1}
//face aria
for (var addline = 1; addline < 5; addline++){ mestotal[addline]=totalblank rsmiss="" if (missiley == (downno+addline*2-2)){ if (blankno <= missilex){ hitflag=parseInt((missilex-blankno)/7,10) if (hitflag < 6){ if ((missilex-blankno-(hitflag*7)) >= 1){ if ((missilex-blankno-(hitflag*7)) <= 5){ if (faker[(addline*6)+hitflag-5] == 1){ faker[(addline*6)+hitflag-5] = 0 missiley=99 } } } }else{if (missilex > (blankno+42)){ rsmiss=blankx[missilex-blankno-42]+"|" } } }else{ mestotal[addline]=blankx[missilex]+"|" if (missilex < (blankno-1)){ mestotal[addline]=mestotal[addline]+blankx[blankno-1-missilex] } } }
for (var addfaker = 1; addfaker < 7; addfaker++){ if (faker[(addline*6)+addfaker-6] == 1){ mestotal[addline]=mestotal[addline]+face[patno] }else{mestotal[addline]=mestotal[addline]+" "} } mestotal[addline]=mestotal[addline]+rsmiss }
//space line in face aria spcf1=cr spcf2=cr spcf3=cr if (missiley == (downno+1)){spcf1=blankx[missilex]+"|"+cr} if (missiley == (downno+3)){spcf2=blankx[missilex]+"|"+cr} if (missiley == (downno+5)){spcf3=blankx[missilex]+"|"+cr}
//lower side aria lowerlf="" for (var lowerspc=0;lowerspc<(11-downno);lowerspc++){ if (missiley == (downno+7+lowerspc)){ lowerlf=lowerlf+blankx[missilex]+"|"+cr }else{lowerlf=lowerlf+cr} } myblank=blankx[mychrx]
document.fmark.win.value = downlf+mestotal[1]+cr+spcf1+mestotal[2]+cr+spcf2+mestotal[3]+cr+spcf3+mestotal[4]+cr+lowerlf+myblank+" _A_ "+cr+myblank+" [___] "
timerID = setTimeout("interval1()",250) } }
//--> </SCRIPT> </pre> </head>
<FORM NAME="fmark"> <center> <textarea NAME="win" rows=20 cols=63> You must get Netscape2.0 or later. If you use Netscape 4.0b1, CLICK RESET! </textarea> </center> <center> <pre><INPUT TYPE="button" VALUE=" " ONCLICK="golmax()"><INPUT TYPE="button" VALUE=" LEFT " ONCLICK="goleft()"> <INPUT TYPE="button" VALUE="FIRE" ONCLICK="fire()"> <INPUT TYPE="button" VALUE="RIGHT" ONCLICK="goright()"><INPUT TYPE="button" VALUE=" " ONCLICK="gormax()"></pre> </center> <br><p> <center><pre><INPUT TYPE="button" VALUE=" RESET " ONCLICK="restarter()"></pre></center> <hr>
</FORM>
</BODY> </HTML>
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